← All projectsDESIGN IN DETAIL / P256

A Frame for Screen Play.

An existing game image within a physical proposal.

Explore the story
Yellow-and-green rectangular display surround framing a fruit-slicing game image with score and heart indicators.
Existing display mockup retained at native resolution. Game imagery is source content, not evidence of original game-art or software authorship. Private study; personal contribution, source credits and public use remain pending.
01 / THE IDEA

A closer
look.

Give a screen-based activity a strong enclosure and color identity.

02 / DESIGN APPROACH

From intention
to experience.

Yellow and green wrap a thick display surround with diagonal transitions at the corners. An angled presentation view explains its depth around the fruit-slicing image.

01

Two-color display surround

The PNG is an exact pixel-preserving export of that saved composite. Its dimensions and existing white surrounding space are retained, without cropping, upscaling or retouching.

02

Diagonal corner transitions

The mockup places a game image inside a thick rectangular surround, shown at a slight angle so its depth is visible.

03

Angled depth presentation

Yellow crosses the top and left edges; green continues across the base and right side, with diagonal transitions connecting the two colors.

03 / THE VISUAL STORY

The work,
in full.

Explore the complete compositions and interface states. Select any image for a closer look.

VIEW 01 / 01

Opening view

Yellow-and-green rectangular display surround framing a fruit-slicing game image with score and heart indicators.

Yellow-and-green rectangular display surround framing a fruit-slicing game image with score and heart indicators.
Existing display mockup retained at native resolution. Game imagery is source content, not evidence of original game-art or software authorship. Private study; personal contribution, source credits and public use remain pending.
04 / THE DETAILS

What brings
it together.

Structure, interaction and visual decisions that give the work its character.

Design decisions

  • Two-color display surround
  • Diagonal corner transitions
  • Angled depth presentation

Project components

  • Layered visual compositions
  • Scene composition views
Production notes & credits

RoleConfirm display composition, color treatment and mockup adaptation separately from game programming, game-art authorship and physical fabrication.

AssetsThe source filename identifies a fruit-game reference. The underlying game artwork and interface must be credited to their actual owner once established. A local PSD does not establish authorship of that game or its assets.

StatusPrivate display-concept study. Saved native composite reviewed; source-game rights, personal contribution, hardware and delivery remain unverified.

Image notes

  • Existing display mockup retained at native resolution. Game imagery is source content, not evidence of original game-art or software authorship. Private study; personal contribution, source credits and public use remain pending.
HAVE SOMETHING IN MIND?Let’s make it
an experience.