← All projectsDESIGN IN DETAIL / P298-47

Dual-maze console pitch.

Two players, two fields, one shared timer.

Explore the story
Two mirrored green maze game fields above a control desk with two red joysticks and white buttons.
Two-player maze concept presented as a screen-and-console mockup; gameplay and delivery remain unverified.
01 / THE IDEA

A closer
look.

Keep player identity and physical controls aligned in a split-screen concept.

02 / DESIGN APPROACH

From intention
to experience.

Blue and purple vehicles occupy separate maze fields. Two red joysticks and white buttons sit below, with a common countdown centered over the divider.

01

Divided maze fields

A vertical divider separates two maze fields, with a blue vehicle on one side and a purple vehicle on the other.

02

Matched player colors

Each field includes an EV charging icon, while a 07:00 timer is centered above the divider.

03 / THE VISUAL STORY

The work,
in full.

Explore the complete compositions and interface states. Select any image for a closer look.

VIEW 01 / 01

Opening view

Two mirrored green maze game fields above a control desk with two red joysticks and white buttons.

Two mirrored green maze game fields above a control desk with two red joysticks and white buttons.
Two-player maze concept presented as a screen-and-console mockup; gameplay and delivery remain unverified.
04 / THE DETAILS

What brings
it together.

Structure, interaction and visual decisions that give the work its character.

Design decisions

  • Divided maze fields
  • Matched player colors
  • Shared centered timer

Project components

  • Layered visual compositions
  • Screen-state artwork
Production notes & credits

RoleContribution awaiting confirmation

AssetsPrivate evidence draft. Individual contribution, third-party source assets and public-use permission remain unverified. P298 sub-scopes are organizational candidates, not verified separate commissions.

StatusPrivate draft; concept/pitch evidence, delivery unverified

Image notes

  • Two-player maze concept presented as a screen-and-console mockup; gameplay and delivery remain unverified.
  • Private evidence draft. Individual contribution, third-party source assets and public-use permission remain unverified. P298 sub-scopes are organizational candidates, not verified separate commissions.
HAVE SOMETHING IN MIND?Let’s make it
an experience.