← All projectsDESIGN IN DETAIL / P127

Memory / Match.

A simple game, considered as an entire visitor journey.

Explore the story
Blue start screen with a white touch gesture icon and the words Touch to start.
Start-screen artboard exported from the existing native interface. Only two separate header-logo objects were removed.
01 / THE IDEA

A closer
look.

Bring the visitor from an invitation to play into a timed matching challenge, with clear transitions before and after the round.

The project combines game-interface artwork with a dual-screen flow and a physical display concept. These artboards show the invitation, blank registration, countdown and end-of-round messaging. Together they reveal how the experience establishes a starting point, builds anticipation and closes the interaction.

02 / DESIGN APPROACH

From intention
to experience.

A restrained blue interface gives each state one clear purpose. Oversized typography and a staged countdown keep the screen readable at a distance, while registration and completion states frame the short game session.

01

Invite & register

The start screen offers a direct invitation. A separate blank registration layout prepares the participant before the game begins.

02

Build anticipation

Three, two, one and go are treated as distinct screen states. The visual focus stays on a single large signal.

03

Close the round

Completion and timeout compositions provide different endings while remaining part of the same visual system.

03 / THE VISUAL STORY

The work,
in full.

Explore the complete compositions and interface states. Select any image for a closer look.

08 / PROJECT IMAGES

Select a view to explore.

VIEW 01 / 08

Touch to start

A single touch prompt opens the experience.

Blue start screen with a white touch gesture icon and the words Touch to start.
Start-screen artboard exported from the existing native interface. Only two separate header-logo objects were removed.
VIEW 02 / 08

Player details

A blank name and phone-number form prepares the player before the round.

Blue registration screen with empty name and phone number fields and a white Confirm button.
Blank registration artboard from the existing native interface; no participant data is shown. Only the two header-logo objects were removed.
VIEW 03 / 08

Countdown · 3

The first beat of the opening countdown.

Blue memory-game interface. The three-count opening state before the memory challenge.
The three-count opening state before the memory challenge.
VIEW 04 / 08

Countdown · 2

The second beat holds the same simple visual focus.

Blue memory-game interface. The second countdown state in the same memory-game interface.
The second countdown state in the same memory-game interface.
VIEW 05 / 08

Countdown · 1

The final countdown cue before the game begins.

A white countdown circle containing the number one on a blue patterned background.
Countdown artboard exported from the existing native interface with separate header-logo objects removed. This is a static design state.
VIEW 06 / 08

Ready to play

The launch cue marks the transition into the matching round.

Blue memory-game interface. The launch cue that transitions from countdown to matching.
The launch cue that transitions from countdown to matching.
VIEW 07 / 08

All pairs matched

Completion artwork celebrates matching every product pair.

Blue memory-game interface. Completion artwork for matching every product pair.
Completion artwork for matching every product pair.
VIEW 08 / 08

Time’s up

A separate ending gives a clear retry message when the timer runs out.

Blue memory-game interface. The time-up message and invitation to try again.
The time-up message and invitation to try again.
04 / THE DETAILS

What brings
it together.

Structure, interaction and visual decisions that give the work its character.

Design decisions

  • One dominant action or message per screen.
  • Consistent blue backgrounds across entry, countdown and result states.
  • Separate completion and timeout messages to explain how the round ended.

Project components

  • Touch-to-start and blank registration artboards.
  • The complete countdown and go sequence.
  • Completion and timeout interface states.
Production notes & credits

RoleConfirm interface design, motion, code, integration and stand geometry separately.

AssetsBrand/product imagery, hardware geometry, collaborators and any AI assistance require attribution.

StatusAudited concept and implementation evidence; runtime and delivery status unverified.

Image notes

  • Start-screen artboard exported from the existing native interface. Only two separate header-logo objects were removed.
  • Blank registration artboard from the existing native interface; no participant data is shown. Only the two header-logo objects were removed.
  • The three-count opening state before the memory challenge.
  • The second countdown state in the same memory-game interface.
  • Countdown artboard exported from the existing native interface with separate header-logo objects removed. This is a static design state.
  • The launch cue that transitions from countdown to matching.
  • Completion artwork for matching every product pair.
  • The time-up message and invitation to try again.
  • Graphic/interface contribution and supplied typography/icon credits await confirmation. Gameplay imagery remains pending branding cleanup.
  • Native interface artwork. Isolated header identity removed in a copy; all other text, imagery and geometry retained. Supplied artwork and personal contribution require attribution. Static artboard, not a live participant session.
HAVE SOMETHING IN MIND?Let’s make it
an experience.