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Panoramic Runner.

Alternative directions for one game concept.

Explore the story
The panoramic runner track establishes a start, finish and distance markers.
The panoramic runner track establishes a start, finish and distance markers.
01 / THE IDEA

A closer
look.

Compare different visual treatments without treating variations as separate games.

02 / DESIGN APPROACH

From intention
to experience.

A short presentation sets out two interface directions. Wide-format screen artwork and related motion material develop the runner concept across several states.

01

Alternative visual directions

The four-slide interface deck labels a runner game and two design directions.

02

Wide screen format

The presentation treats the runner game as one design problem with two interface directions.

03 / THE VISUAL STORY

The work,
in full.

Explore the complete compositions and interface states. Select any image for a closer look.

04 / PROJECT IMAGES

Select a view to explore.

VIEW 01 / 04

Track

The panoramic runner track establishes a start, finish and distance markers.

The panoramic runner track establishes a start, finish and distance markers.
The panoramic runner track establishes a start, finish and distance markers.
VIEW 02 / 04

Player entry

The player-name prompt sits at the starting side of the panoramic runner track.

The player-name prompt sits at the starting side of the panoramic runner track.
The player-name prompt sits at the starting side of the panoramic runner track.
VIEW 03 / 04

Launch cue

The launch cue appears at the start of the track. This is saved interface artwork, not an executed race.

The launch cue appears at the start of the track. This is saved interface artwork, not an executed race.
The launch cue appears at the start of the track. This is saved interface artwork, not an executed race.
VIEW 04 / 04

Leaderboard

A leaderboard appears at the start of the panoramic track with supplied sample names and times.

A leaderboard appears at the start of the panoramic track with supplied sample names and times.
A leaderboard appears at the start of the panoramic track with supplied sample names and times.
04 / THE DETAILS

What brings
it together.

Structure, interaction and visual decisions that give the work its character.

Design decisions

  • Alternative visual directions
  • Wide screen format
  • Related motion preparation

Project components

  • Vector artwork and screen layouts
  • Screen-state artwork
Production notes & credits

RoleUI direction, illustration arrangement and motion preparation; confirm personal work versus supplied game assets.

AssetsProvided brand guidelines and source-game imagery require credit. Original game and character authorship are not established.

StatusOne interface study with variants; gallery export held because a precise native identity object was not established.

Image notes

  • The panoramic runner track establishes a start, finish and distance markers.
  • The player-name prompt sits at the starting side of the panoramic runner track.
  • The launch cue appears at the start of the track. This is saved interface artwork, not an executed race.
  • A leaderboard appears at the start of the panoramic track with supplied sample names and times.
  • Native interface artboard; source imagery, type and supplied graphic elements require attribution. Static design states do not establish live software, measured outcomes or a direct client relationship. Only isolated identity objects were removed in a separate derivative; original artwork remains unchanged.
  • Native panoramic interface artboard. Source illustrations, runner imagery, distance markers and supplied type require attribution. Static names and times are example artwork, not recorded results.
HAVE SOMETHING IN MIND?Let’s make it
an experience.