Mirrored player scores
The screen visibly separates Player 1 and Player 2, with scores, a central timer and colored target lanes.
Two player positions within one visual beat.
Explore the story
Make a paired rhythm installation read as a shared experience.
A divided screen mirrors score areas and descending targets. Two transparent curved controller stands keep the display visible within a warmly lit footprint.
The screen visibly separates Player 1 and Player 2, with scores, a central timer and colored target lanes.
The render places two curved transparent controller stands on a shared illuminated base.
The render frames both players within one compact footprint.
Explore the complete compositions and interface states. Select any image for a closer look.
Structure, interaction and visual decisions that give the work its character.
RoleConfirm exhibition composition, interface treatment, material choices, lighting and rendering. Gameplay development and original geometry require separate evidence.
AssetsThe scene collection contains reusable material resources. Credit supplied materials, input hardware, screen assets and any game references separately; do not infer original modeling from the Blender files.
StatusRhythm-installation visualization; controller behavior, personal contribution and final delivery unverified.