← All projectsDESIGN IN DETAIL / P117

Voice / Response.

A timed round made visible through sound.

Explore the story
Portrait countdown interface showing the number two.
Existing interface export from the voice-interaction software folder.
01 / THE IDEA

A closer
look.

Give a voice-driven activity clear entry, play and result states.

02 / DESIGN APPROACH

From intention
to experience.

The renderer separates standby, countdown, active play and results. A microphone-level meter represents the active input, with device and prize-stock controls kept in the operator layer.

01

Prepare the round

Standby and countdown separate the invitation from the active microphone-input period.

02

Read the response

The vertical meter gives sound level a visible position while the round is active.

03

Manage the outcome

Result and voucher states sit alongside a separate operator layer for devices and available prize stock.

03 / THE VISUAL STORY

The work,
in full.

Explore the complete compositions and interface states. Select any image for a closer look.

VIEW 01 / 01

Opening view

Portrait countdown interface showing the number two.

Portrait countdown interface showing the number two.
Existing interface export from the voice-interaction software folder.
04 / THE DETAILS

What brings
it together.

Structure, interaction and visual decisions that give the work its character.

Design decisions

  • Countdown before active input
  • Vertical voice meter
  • Separate operator controls

Project components

  • Documented production workflow
  • Screen-state artwork
Production notes & credits

RoleConfirm interface, audio-response tuning, native integration, inventory logic and assisted coding contributions.

AssetsSupplied animations, prize artwork, libraries and collaborator work need separate attribution. A sound-level interface is not evidence of a calibrated acoustic measurement.

StatusSaved interface and static source evidence reviewed; hardware, printing and event delivery unverified.

Image notes

  • Existing interface export from the voice-interaction software folder.
HAVE SOMETHING IN MIND?Let’s make it
an experience.