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06 / Motion · RIYADH & REMOTE

2D & 3D animation for characters and experiences

Bring personality, timing and intention to movement. I create 2D and 3D animation for characters, visual communication and interactive experiences, with motion shaped around the way it will be seen.

Let’s discuss your project
Four named characters line up on a floating obstacle course, with barriers, rotating hazards and a checkered finish over turquoise water.
FROM THE PORTFOLIOIsland Rush

WHAT WE CAN MAKE

Movement that gives an idea character.

Animation can explain an action, establish a mood or make a character feel present. The first decision is what the movement needs to communicate. From there, I consider the visual style, timing, camera and delivery format together. Original asset creation and animation of supplied assets are distinct parts of a brief, and are scoped and credited accordingly.

01

2D motion & animated graphics

Timing, transitions and visual sequences for messages, interfaces and screen content.

02

3D character & scene animation

Motion studies and animated scenes developed around the character, action and intended camera view.

03

Loops & interactive assets

Repeating motion and animation outputs prepared for an agreed screen, game or presentation workflow.

HOW WE GET THERE

A clear process.
Room to explore.

  1. 01

    Define the action

    Agree the message, style, duration and whether the animation is linear, looping or part of an interaction.

  2. 02

    Prepare the assets

    Review supplied artwork or models and define any additional asset, rigging or scene work.

  3. 03

    Develop the movement

    Establish poses, timing and transitions, then refine secondary motion and visual consistency.

  4. 04

    Review the output

    Check the loop, framing and export against the intended playback or integration requirements.

A BETTER STARTING POINT

What to bring
to the brief.

You do not need every answer yet. Start with what you know.

BEFORE WE BEGIN

A few useful
answers.

Can you animate supplied artwork or characters?

Yes. The source files need to be reviewed for suitability, and any preparation, modeling or rigging is agreed separately. Supplied assets retain their original credits.

Do you create looping character animation?

Yes. The Island Rush case includes a five-character running animation that can be viewed alongside the gameplay environments and phone-controller screens.

Is animation the same as integration into a game?

They are separate stages. An animation deliverable can be an exported clip or asset; game integration, state transitions and performance checks need to be included explicitly in the development brief.

LET’S MAKE IT CONCRETE

Start with
your idea.

Share what you want to make, who it is for and what you already have. We can shape the right scope from there.

Discuss your project