← All projectsDESIGN IN DETAIL / P228

Kick to Play.

One action becomes a complete screen sequence.

Explore the story
Blue pixel-style game screen with five orange point targets, a score readout and remaining time.
A complete ball-target gameplay artboard with five different point values, score and time displays.
01 / THE IDEA

A closer
look.

Connect a physical kick prompt with entry, timed play and a final result.

02 / DESIGN APPROACH

From intention
to experience.

Five artboards move through invitation, name entry, scoring, results and leaderboard. Point values mark the target area while separate timer and score readouts keep the round legible.

01

Five-stage interface sequence

The visible scores and names are design examples and are not treated as real player results or event metrics.

02

Distributed point targets

The developer interface begins with a prompt to kick the ball at the screen, then moves through name entry, timed scoring, a result and a leaderboard.

03

Separate score and time readouts

The gameplay artwork distributes point values around the target area and gives score and time distinct readouts.

03 / THE VISUAL STORY

The work,
in full.

Explore the complete compositions and interface states. Select any image for a closer look.

VIEW 01 / 01

Opening view

Blue pixel-style game screen with five orange point targets, a score readout and remaining time.

Blue pixel-style game screen with five orange point targets, a score readout and remaining time.
A complete ball-target gameplay artboard with five different point values, score and time displays.
04 / THE DETAILS

What brings
it together.

Structure, interaction and visual decisions that give the work its character.

Design decisions

  • Five-stage interface sequence
  • Distributed point targets
  • Separate score and time readouts

Project components

  • Vector artwork and screen layouts
  • Motion design preparation
  • Screen-state artwork
Production notes & credits

RoleConfirm UI hierarchy, scoring-state artwork, motion timing and developer handoff.

AssetsCredit supplied campaign identity, game imagery, sensor system and implementation separately. Example rankings are not performance evidence.

StatusPrivate design-source study; final approval, production and delivery remain unverified.

Image notes

  • A complete ball-target gameplay artboard with five different point values, score and time displays.
  • Private evidence draft. Personal contribution and public-use permission remain unverified. No original modeling, implementation result or delivery claim is inferred. Saved interface artwork establishes a target-screen design, not working sensor integration or achieved scores. Pixel-art target graphics, typeface and any upstream game assets require attribution. The displayed score and time are source mockup values, not impact metrics.
HAVE SOMETHING IN MIND?Let’s make it
an experience.